Karen Ann McClintock

Karen Ann McClintock( - née • Bucher) is The Hidden Antagonist.

Physical Appearance Characteristics
Karen Ann McClintock is The Caucasian-Humanoid Human who Has Caucasian Skin.

Number One-Female Head with Other Two Heads:.

Number One Body: He currently sports via  and he has sharp, squarish features. He is broad-shouldered and muscular, and is usually seen wearing body armor colored red and purple.

Number One-Right Arm: After losing his right arm, he now possesses a cyber-biotic arm with four claws that can morph into an array of weapons, including a flamethrower.

Early Life
Very little is known about Warp’s past, when he became a Junior McClintock-Family Member, or when he signed up for The Family-Relationship Academy.

Academy-Years and McClintock-Family
Karen's Trained-To Become via The McClintock-Family Member at The Family-Academy Alongside with Evan Robert/Edward McClintock, and the two developed a strong though competitive friendship. She Worked-Well Together and Became An-Top•Notch-Team as Partners And Friends. Secretly-However, Karen Had-Begun Accepting of Her Collective Bribes from Aamanda Blake Waller to Act as Cadmus' Double Agent within The McClintock Family, Secretly Acting-Against Them for Twenty Years Ago. + One day, while, ,. , but Waller Somehow Activated on The Base-Self-Destruct Sequence on his way out, and Warp ended up pinned under rubble caused by the fight. Buzz tried to free his friend, but Warp insisted that he leave him behind and get the LGMs to safety. Buzz refused, causing Warp to activate Buzz's rocket pack. It propelled him out just as the lair exploded, seemingly killing Warp.

As of The Agent Cadmus / Revealing Her-True Colors
In truth, Warp was not killed in the explosion, as everyone had thought. Instead, Zurg took him back to Planet Z and had him rebuilt with cybernetic parts to become his new top henchman, dubbed "The Agent Cadmus". During on The Final Battle to Stop Amanda Waller from using the Uni-Mind to control every mind in the galaxy, revealed Herself to Evan Robert/Edward McClintock, and also revealed how long he's been working for Zurg, and that once he learned of the Uni-Mind, he and Zurg set up the explosion to allow Karen to leave Star Command and come work for Zurg full time. However, Warp was surprised that Buzz formed Team Lightyear and they foiled his plot. After Waller's Stopped, Karen Has Escaped and has frequently clashed with Buzz and Star Command while completing missions for the evil emperor. + Karen put the Galactic Alliance in complete chaos only for Team Lightyear to stop his plan. He was put in hot water with Zurg, only to find a reprieve when it turns out XR downloaded all the alliance's information. Warp kidnapped XR after getting him away from Rentwhistle Swack and taunted the angry robot on how his knowledge will greatly benefit Zurg who would find it interesting. After delivering XR, Warp stood by pleased while Zurg extracted info from the robot. When Team Lightyear arrived, S("They")he taunted them on their late arrival and had the Hornets attack.

Powers With Abilities
Although originally possessing no powers or abilities beyond his peak physical condition, Warp Darkmatter's organic right arm has been replaced with a cybernetic attachment from the shoulder down. The appendage consists of a spherical shoulder prosthetic connected by two flexible tubes to a tapered cylindrical unit. The shoulder and arm are almost completely silver in color with the exception of a circular area on the shoulder prosthetic which is purple. + Warp's shoulder prosthetic is able to shoot spiked bombs with enough velocity to partially pierce an airlock.

Prosthetic Arm
Karen's Arm Features a modular system that allows various weapons and tools to be equipped or exchanged in short order. Karen's Default Tool is a set of metallic claws which not only function as his right hand but also have the ability to increase and reduce in length, spin rapidly (allowing him to cut through glass) and can be fired like a cannon ball. Karen can exchange his metallic claws for various other weapons such as a flamethrower, plasma cannon and a disintegration ray gun. Karen's arm also has a built-in communicator which he regularly uses to Somehow Talk-With Waller and to Command His Hornets. + Warp's arm also has a storage system built into it, which has been shown to contain at least one type of sidearm and a plasma charge. When needed, a hatch can open on his arm and the desired items can be dispensed. Karen's Right Arm has been shown to contain at least 2-nor-Many blaster pistols and a plasma charge but it is highly likely that his arm contains a larger number and variety of items since, when Buzz asked if he could borrow a plasma charge, Karen was able to provide him with one even though such a device or Karen's ability to produce one had yet to be seen, indicating that Buzz had witnessed Warp produce and use one in the past during an unlisted encounter.

Cross-Platform-Compatibility
Karen's Shoulder Prosthetic has been shown to be compatible with additional hardware in which he had switched out his regular arm unit for a large yellow blaster unit. This weapon system was mounted to Warp's shoulder via a simple black hardpoint rather than the normal silver metal tube and shaft Warp's default arm unit used.